I want to know that "the GLFW3 function Frembfr related signal" what glfwWindowHint:
- GLFW_GREEN_BITS
- GLFW_BLUE_BITS
- GLFW_ALPHA_BITS
- GLFW_DEPTH_BITS
- GLFW_STENCIL_BITS
what is the purpose? Usually their default values are enough?
You can request that the OS give you the GL reference at least With that r / g / b / alpha / depth / many pieces of stencil it can give you more.
If you do not set a clear value for each signal GLFW.
Some (most? All)? GL implementations give you no alpha / depth / stencil bits unless you specifically ask for them.
You will almost certainly get some color bits.
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