I'm new to three.js and recently started working with it. I really enjoy it and I have made some incredible things. However, I am unsure why I really do not care when setting up antialiasing. I have searched for potential solutions, yet I do not know or understand why this does not work. Edit: Links that helped me fix this problem: It has been taken some excavations but three. Developers for Js have covered it! The property name that you are using in I tested Google Chrome for Mac OS and had a special smoothness in the rendering of the edges in a spinning cube. Renderer = New Three WebGill Renderer ({Antialising: True});
WebGLRenderer constructor's logic According to the object is incorrect, the name of the property should be
'antelias' , not
'antialiasing' .
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