My window closes, whenever I said in the loop to Display.Update, it is currently closed My code: / P>
package com.kgt.platform.name; Import org.lwjgl.opengl.Display; Import org.lwjgl.opengl.DisplayMode; Public square game {Public static zero main throws (string [] args) Exception {display.setDisplayMode (New Exposure Medium (640, 480)) throws; Display.create (); While (Display.isCloseRequested ()) {Display.update (); Display.sync (60); } Display.destroy (); }} It's really weird for a sec after Windows shutdown,
The answer is in your loop position, it should be:
while (! Display.isCloseRequested ()) {...} requires a display / window to turn off not while you perform it while reading "Loop" in the instructions given below. "
Hope it helps. / P>
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