Saturday, 15 June 2013

c++ - gl.h #defines for lights -


Is this the following technology:

 for  (int light = gl_lite 0; light & Lt; = GL_LIGHT7; Lite ++) Glennable (light); Always allow  GL_LIGHT7  flawlessly through   

always GL_LIGHT0 ? I am thinking that if #define s always increases with one for OpenGL lights, then in my OpenGL header file one after the other. Class = "post-text" itemprop = "text">

Yes the OpenGL specification clearly states that

  GL_light < N & gt; == GL_Litett 0 + n    

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