Is this the following technology:
for (int light = gl_lite 0; light & Lt; = GL_LIGHT7; Lite ++) Glennable (light); Always allow GL_LIGHT7 flawlessly through always GL_LIGHT0 ? I am thinking that if #define s always increases with one for OpenGL lights, then in my OpenGL header file one after the other. Class = "post-text" itemprop = "text"> Yes the OpenGL specification clearly states that
GL_light < N & gt; == GL_Litett 0 + n
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