I am creating a game with Unity3D. I have a game called GameInstance, in which it contains all existing game instance data. For the Still, all items are one of the key keys / values, this is the only data. Now I have to do all this serial and save it in a file so that I can reload the game to restart where it was left. That's my original intention, maybe someone would suggest better but still this is the most flexible option I have found. I used the .NET XML object serialization last time but it is a while and I will need to get more direct advice about it. For example, should I have XML or JSON serial? TL; DR : I have my entire contents C # /. I want to serialize a Unity 3D project with Net. How should I proceed? Thank you! I personally like Jason If you are using json.NET, then this would be as simple; or to compact it; Then you want to; Edit: In response to the exception, you want to use this surcharge which allows you to change the syllable settings; player property can return a
player item in
string json = JsonConvert.SerializeObject (MyObject);
file. Type all text (". / Myfile", JsonConvert.SerializeObject (MyObject));
MyObject obj = JsonConvert.DeserializeObject & lt; MyObject & gt; (File. ReadList ("./ Myfile"));
JsonConvert.SerializeObject (ResultGroups, New JsonSerializer Settings () {ReferenceLoopHandling = ReferenceLoopHandling.Ignore});
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