Thursday 15 March 2012

What makes a 3D game's graphics -


As an experienced XNA developer, and beginners for the 3D modeling world (via Autodesk Maya), I Actually thinking that the graphics really look great in such video games, such as Creus 3, Farsi 3, Metro: Last Light, etc.

Are graphics of sports mostly affected by the model? Shaders? Is there something about the game engine? Or can it be used?

My guess was that the game's shaders are the most important, but since I know anything about it, before I start learning I

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This is the artist. A good artist can take anything and make it beautiful.

It actually comes down from a combination of things - models, shaders, textures you use to combine these things.

But I think, you are asking your questions, the answer is definitely "Shader". Shaders bring everything to create a final image. Shaders are basically small programs - so they can do more or less anything.

Of course, it is like asking "Is the software so great?" And it's saying that this is "code".

Perhaps the most important thing that makes a 3D scene looks realistic / well. This is usually done in the shader but it can also be stored in pre-calculation and texture. Or some combination of two.

About a game that is advanced, physically accurate light simulation (many games are still using non-physical simulations) the shader is the light calculator itself - but the properties Defines that this process is clearly integral to this process.

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