I want to know which codes work better under normal circumstances and if there is any relevant difference between them. .
1 case
float x; Float echo (float a, float b, float x = x) {// a, b, work with x}} 2 case
float x; Float foo (float a, float b, float x) {// do stuff with A, B, x ...} float foo (float A, float B) {// do stuff with A, B, x ... }
The default argument is a blessing and a curse; They allow you to reduce the repetition of the controllers - which can cause errors themselves
Unfortunately, they also mean that many times more diligence is required when the refactoring code, especially when you have a Only submit more and more forms of finger prints.
Few blank (integer count, void * p = nullptr, int count = 1); is happening
some are not cracked (integer count, bool hasPtr = true, zero * ptr = nullptr, int count = 1); is causing a problem where people were actually filled in all 3 arguments. SomeFunc (10, p, 0) is going to match successfully
someFunc (/ * count = * / 10, / * hasPtr = * / true, / * ptr * / = null, / * count * / = 1) So remember to fix it There is additional work to do. My experience has been that other programmers often come after this kind of change and there is a rotten situation of dirty crash / behavior.
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