I'm wondering why it looks like "else if" of testAPI function: As a side note, if I have not been logged in, then I can not even see a Facebook login dialog, which I think is FB.Login () Is to invite. Additional side note In addition, oddly, give me A solution, which is an accepted answer to that question, is to set the status check incorrectly in Here the code I am using is Note that response.status === 'authorized No '' and "other" cases ("unknown", i.e. the user is not logged into Facebook) is not being executed. When I am logged in to my app, testAPI () is accordingly called in
response.stats === 'Connect' . However, when I open the secret mode in Chrome, in other cases the testAPI () function is not being called, why do anyone know?
window.fbAsyncInit = function () {FB.init ({appId: 'appnumberhere', // app id channel url: '//localhost/appname/channel.php', // channel File status: true, // check login status cookie: true, enable cookies to allow // server to use session xfbml: true // parse xfbml}); FB.Event.subscribe ('auth.authResponseChange', function (response) {if (response.status === 'connect') {testAPI (); // works} and if (response.status === 'not_authorized' } {TestAPI (); // is not called.Nothing in the console. FB.login ();} and {testAPI (); // nothing is called.in nothing in the console.FB.login () ;}}); }); // async init function
function testAPI () {console.log ('Welcome! Getting Your Information .... '); FBP ('/ m', function (feedback) {console.log ('good to see you,' + response.name + '.');}); }
& lt; Script src = "// connect.facebook.net/en_US"
& lt; Script & gt; (Function (d) {var js, .... and lieutenant; / script> in /all.js"></script> and my app to work In my channel file for. Otherwise, some parts do not load. It is not certain that it can be related, but it is very strange.
auth.statuschange . When a user loads the page, using Ta is closed in "unknown" status, but once the FB indeat is called from
status: true , then the Facebook checks login status and determines that the user is not logged in It is also called "unknown" state! Technically, there is no change in the state, so state-change callback is not called. (It seems like a major API design fault, in particular Own self The sample code does not work.)
FB.init , and instead Manually check the status using the
FB.getLoginStatus () so that we can answer it myself if the user is not logged in, then subscribe to the login event. If the user is already logged in, then it is very good
login () and
logout () The function I have determined is that the log-in is not presenting the parts of the page and the log-in is not located
logout () displays a login button, while
login () Displays user-specific information
FB.init ({appId: '...', Channel URL: window.location.protocol + '' '+' window.location Host + '/channel.html', position: wrong, [... other settings ...]}); FB.getLoginStatus {function (response.status === 'connect') {login ();} Other {FB events subscriptions ('auth.login', function (feedback) {window.location. Load (); Login ();}); Logout ();}}}
window.location.reload (); that In the situation where the user was not originally logged in and then logged in himself. Similar
One frame blocked ... In my case a
http: // vs.
https: // match was not found. If you need it in your case then see: If you are still blocking a
one frame ... error, this is due to the way you configure your app settings in Facebook Try entering the
http: // localhost: 8080 / under the "Website with Facebook login" site URL and visit that site to view your app.
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