Monday, 15 June 2015

c# - type or namespace 'Timers' name does not exist in the namespace 'System' -


I'm sure the answer is not difficult anywhere as much as my mind thinks, but I do not think it's a figure for understanding.

I am trying to set a timer to start a game, along with the tutorials to bring the basics down, I am following the following. I have also created a new project with the EXACT code as a tutorial and I get the same error continuously. Despite the code running completely in the tutorial ...

I appreciate any help And if you can tell me why I messed up and why, instead of correcting the code, I am doing this as a learning project, so I want to know how to stop it in the future. thank you in advanced!

Oh, and I do not know that it matters, but I'm using Microsoft Visual C # 2010 Express.

4 Errors, the same message Lines 10, 66, 67 and 72.

  using the system; Using System.Collections.Generic; Namespace rout3reset {public square wicked style (static bool isGameAlive = true; stable player player; static system times timer world; // timer declared public class player // {public char CHR = '@'; // player public vector position Symbol for; // X, Y directive tracker public string name = "public low health = 25; // base health public low mind = 25; // base value public player () // player console Character {condition = new vector (1, 1); // set spawn point} public zeroes update () // get handle control {}} public square AIT public square tree // {} public square vector {public Small X; Public Low Y; Public Vector (Small X, Small Y) // Main Producer {this.X = X; Y.Y = Y;} Overload {this.X = 0;} of public vector (1); It is Y = 0;}} Fixed zero main (string [] args) {start (); do {player.Update ();} while (IsGameAlive);} Fixed zero start () {world = new system. Timer sets timer (50); // timeout point (50 milliseconds) World Finish + New System Timer Espladeevent Handler (Draw); // Start Timer World Start (); Player = new player (); } Remove static zero (Object Sender, System.Timers.ElapsedEventArgs E) // Manage World Timer Tick {Console.Clear (); Console.WriteLine ("############################"); // 40 spaces spaced 20 spaces wide by console. Wrightite ("# ----------------------------------- --- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("# -------------------------------------- #"); Console.WriteLine ("############################"); Console. Light line ("- {0} hp: {1} mp3: {2}", player name, player. Health, player. Value); // STAT bar console. SetCursorPosition (player.position.x, player.position.Y); // Set the appropriate four locations for player symbol console. Wite (player.CHR); // Players pulls} Fixed Zero UpdateWorld () // Update non-player, anti-antagonistic objects (trees, etc.) {}}   

}

MSDN tells us that it is from System.dll.

Namespace: System.Timers

Assembly: System (in system.dll)

It looks like you System.dll are missing the context. Make sure you are referring to:

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