Tuesday, 15 May 2012

c++ - how to browse nested for loops -


Object is to draw a line with vtkLineSource from an xml file, so, I get the values ​​in the vector from an XML file, Then I pass the loop through the vectors in the nested loop to restore the values ​​and pass them in logical form to do the drawing work.

Here is my code

 for  (std:: vector  double>: iterator i = tab_recupere_X1.begin (); i! = Tab_recupere_X1 .end (); i ++) {p0 [0] = * i; Std :: cout & lt; & Lt; "P0 [0]" & lt; & Lt; P0 [0] to be & lt; & Lt; Std :: endl; (Std :: vector & lt; double & gt; :: iterator j = tab_recupere_Y1.begin (); j! = Tab_recupere_Y1.end (); j ++) {p0 [1] = * j; Std :: cout & lt; & Lt; "P0 [1]" & lt; & Lt; P0 [1] is referred to as & lt; & Lt; Std :: endl; // break; (Std :: vector & lt; double & gt; :: heerator k = tab_recupere_X2.begin (); k! = Tab_recupere_X2.end (); K ++) {p1 [0] = * k; Std :: cout & lt; & Lt; "P1 [0]" & lt; & Lt; P1 [0] is referred to as & lt; & Lt; Std :: endl; (Std :: vector & lt; double & gt; :: heerator p = tab_recupere_Y2.begin (); p! = Tab_recupere_Y2.end (); p ++) {p1 [1] = * p; Std :: cout & lt; & Lt; "P1 [1]" & lt; & Lt; P1 [1] is referred to as & lt; & Lt; Std :: endl; VtkSmartPointer & LT; VtkLineSource & gt; LineSource = vtkSmartPointer & lt; VtkLineSource & gt; :: new (); LineSource-> SetPoint1 (p0); LineSource-> SetPoint2 (p1); LineSource-> Updates (); VtkSmartPointer & LT; VtkPolyDataMapper & gt; Mapper = vtkSmartPointer & lt; VtkPolyDataMapper & gt; :: new (); Mapper-> SetInputConnection (lineSource-> GetOutputPort ()); VtkSmartPointer & LT; VtkActor & gt; Actor = vtkSmartPointer & lt; VtkActor & gt; :: new (); Actor & gt; SetMapper (Map Maker); Actor & gt; GetProperty () - & gt; SetLineWidth (4); VtkSmartPointer & LT; VtkRenderer & gt; Renderer = vtkSmartPointer & lt; VtkRenderer & gt; :: new (); VtkSmartPointer & LT; VtkRenderWindow & gt; RenderWindow = vtkSmartPointer & lt; VtkRenderWindow & gt; :: new (); RenderWindow- & gt; AddRenderer (Renderer); VtkSmartPointer & LT; VtkRenderWindowInteractor & gt; RenderWindowInteractor = vtkSmartPointer & lt; VtkRenderWindowInteractor & gt; :: new (); RenderWindowInteractor-> SetRenderWindow (renderWindow); Renderer-> AddActor (actor); RenderWindow- & gt; Submitted (); RenderWindowInteractor-> Start (); }}}}   

But the last loop runs indefinitely without stopping, and nothing has been prepared. I used (break) but nothing has improved.

My purpose is for every walk, retrieve the values ​​of X and Y and draw the line.

Can you please help me! Thank you in advance.

OK, I think it's a bit hard to understand what's your wrong code. I can not see anything clear (maybe someone else will be there) but here are some of the problems that help you find out what's going on:

  • Work in your last loop (with the Iterator P)? Does this work when you do this?

  • You probably do not want to perform any of this big loop, you should make everything or draw a picture, when only expire

  • Redefining this code would be a good idea, you can know what you are doing now but how in 6 months? I am also not mentioning the fact that nobody else can be seen by looking at this code or it must be fully understood or rewritten, even if the bug was a character.

No comments:

Post a Comment